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Tensor Voting: Review,
Applications to Computer Vision and Machine Learning
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Gerard Medioni
– U.S.C.
We first briefly review tensor voting, which is an
efficient, non-iterative
framework for tackling perceptual organization problems in arbitrary
dimension spaces. It is based on data representation by second-order
symmetric tensors, which allow a unified representation of inliers of
smooth structures, discontinuities and outliers, and data communication by
tensor voting, during which tokens propagate information in their
neighborhood by casting tensor votes. These votes convey the amount of
support of the voter for a structure (such as a curve or a hyper-surface)
that goes through the voter and receiver. No parametric models are assumed
for the underlying structure and the criteria for determining whether a
structure goes through the data are proximity and good continuation. Our
framework has proven to be very robust even under extreme noise corruption,
with a single free parameter, the scale of the voting field.
The second part of the talk focuses on the application of tensor voting to
real computer vision problems. Since many computer vision problems, such as
stereo and motion analysis, can be expressed as the inference of smooth
structures, they can be addressed within a perceptual organization
framework. For instance, potential pixel correspondences generate tokens in
3- and 4-D for stereo and motion respectively. In that space, correct
matches should form salient, coherent structures that correspond to the
scene objects, while wrong matches do not align as well as the correct ones
and can be eliminated.
Finally, we show how tensor voting can be applied to problems in higher
dimensions, while keeping the computational complexity at reasonable
levels. Since the tensors can represent all possible structure types, which
range from junctions to hyper-volumes, multiple structures of different
dimensionality can be inferred at the same time and interact with each
other. Since all processing is local, computational complexity depends on
the number of neighbors of each input point and remains manageable even for
very large numbers of inputs in high dimensions. Therefore, tensor voting
could be an alternative to methods such as Locally Linear Embedding and
Isomap, which are state-of-the-art algorithms in machine learning.
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Combining Holistic
and Local Representations using Kernels over Sets
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Amnon Shashua and Tamir Hazan – Hebrew
U.
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In the area of learning from observations there are two main
paths that are often mutually exclusive: (i) the design of learning
algorithms, and (ii) the data representation scheme. The algorithm designers
take pride in the fact that their algorithm can generalize well given
straightforward data representations, whereas
those who work on data representations demonstrate often remarkable
results with sophisticated data representations using only straightforward
learning algorithms. This dichotomy is probably most emphasized in the area
of computer vision, where image understanding from observations involve data
instances of images or image sequences containing huge amounts of data. Our
work is about bridging the gap between algorithms and representations. The
key is to allow advanced algorithms (which typically require metric structure
on the instance space) to work with advanced data representations (which are
often not easily embedded into a metric space).
I will present a general family of algebraic positive
definite similarity functions over spaces of matrices with varying column
rank. The columns can represent local regions in an image (whereby images
have varying number of local parts), images of an image sequence, motion
trajectories in a multibody motion, and so froth. The family of similarity measures will be
shown to be exhaustive, thus providing a cook-book of sorts covering the
possible "wish lists" from similarity measures over sets of varying
cardinality.
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Solving geometric PDEs
on manifolds
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Alon Spira and Ron
Kimmel – Technion
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In this talk we present numerical schemes for
implementing geometric flows of curves and images on manifolds. We consider a
2D parameterization plane that is mapped to an N-dimensional space. Our
approach in devising the schemes is to implement them on the uniform
Cartesian grid of the parameterization plane instead of doing so in the
N-dimensional space. This enhances the efficiency and robustness of the
resulting numerical schemes.
The first numerical scheme is an efficient solution to
the eikonal equation on parametric manifolds. The scheme is based on Kimmel
and Sethian's solution for triangulated manifolds, but uses the metric tensor
of the parametric manifold in order to implement the scheme on the
parameterization plane. The scheme is used to devise a short time kernel for
the Beltrami image enhancing flow. The kernel enables an arbitrary time step
for the flow for regular images as well as images painted on manifolds, such
as face images. The numerical scheme is further used for face recognition by
constructing an invariant face signature from distances calculated on the
face manifold.
Another numerical scheme implements curve evolution by
geodesic curvature flow on parametric manifolds. The flow is implemented by
back projecting the curve from the manifold to the parameterization plane,
calculating the flow on the plane by the level sets method and then mapping
it back to the manifold. Combining this flow with geodesic constant flow
enables the implementation of geodesic active contours for images painted on
parametric manifolds.
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Multiscale
Segmentation by Combining Motion and Intensity Cues
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Meirav Galun, Alexander Apartsin and Ronen Basri -
Weizmann
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Motion provides a strong cue for segmentation. In this talk
we present a multiscale method for motion segmentation. Our method begins
with local, ambiguous optical flow measurements. It uses a process of
aggregation to resolve the ambiguities and reach reliable estimates of the
motion. In addition, as the process of aggregation proceeds and larger
aggregates are identified it employs a progressively more complex model to
describe the motion. In particular, we proceed by recovering translational
motion at fine levels, through affine transformation at intermediate levels,
to 3D motion (described by a fundamental matrix) at the coarsest levels.
Finally, the method is integrated with a segmentation method that uses
intensity cues. We further demonstrate the utility of the method on both
random dot and real motion sequences.
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The Canonical
Correlations of Color Images
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Yacov Hel-Or - IDC
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Over the last decade or so a lot of effort has been
invested in an attempt to study the underlying statistics of natural images. Most
of this effort, however, dealt with gray-scale images, and quite a number of
studies attempted to model the *spatial dependencies* existing between pixel
values. Although impressive results have been achieved in a variety of
problems by applying prior models on gray-scale images, only a few studies
have dealt with prior models on color images. In the latter there is a need
to characterize spatial as well as *spectral* (color) dependencies.
In this talk I will suggest a new approach that exploits
the spectral dependencies in color images using the Canonical Correlation
Analysis (CCA). I will show how this statistical inference can help
solve Inverse Problems in general and the Demosaicing problem in particular.
It is an interesting fact that the resulting statistical inference that is
derived solely from the statistical properties of natural images, can also be
derived independently from the characteristics of the human visual system.
This suggests that the human visual system has adapted itself to the
statistical properties of natural color images, and that the proposed
approach is based on a reliable statistical model.
This work was conducted at HP labs.
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An algorithm based
on Biological Gain control for
High Dynamic Range Compression
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Hedva Spitzer
– Tel-Aviv U.
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The visual system has the ability to see and get detailed
information from high dynamic range scene. For example, a person can observe
items in a one sight while observing in a dim room and outside through a
window. An algorithm for high dynamic
range compression that can be applied for still and video images is
presented. This algorithm is based on a biological model which is suggested
also for wide dynamic range and lightness constancy. It succeeds in automatically compressing
the dynamic range of images to a 'human vision appearance (as is commonly
required in cameras and displays) while maintaining contrast and even
improving it. The biological basis is retinal mechanisms of adaptation (gain
control): ‘local’, and ‘remote’. These mechanisms enable video image
applications, since they take into account the dynamics of human adaptation
mechanisms. The results indicate that the contribution of adaptation
mechanisms to image appearance is significant, robust, and were proven to fit
next generation High dynamic range cameras (CMOS based).
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Dynamosaics:
Dynamic Mosaics with Non-Chronological Time
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Alex Rav-Acha and Shmuel Peleg – Hebrew U.
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With the limited field of view of human vision, our perception
of most scenes is built over time while our eyes are scanning the scenes. In
the case of static scenes this process can be modeled by panoramic mosaicing:
stitching together images into a panoramic view. Can a dynamic scene, scanned
by a video camera, be represented with a dynamic panoramic video?
When a video camera is scanning a dynamic scene,
different regions are visible at different times. The chronological time when
a region becomes visible in the input video is not part of the scene dynamics,
and may be ignored. Only the ``local time'' during the visibility period of
each region is relevant for the dynamics of the scene, and should be used for
building the dynamic mosaics.
We used the space-time volume, when 2D image frames are
stacked on the time axis to form a 3D volume, as a basic representation which
enables to create dynamic mosaics.
Various 2D slices of the space-time volume can manipulate the
chronological time and generate panoramic movies. The chronological time can
even be reversed without affecting the local time. E.g., Given a video camera
scanning water falls from left to right, we can generate a video scanning the
falls from right to left, but in contradiction to reversal of the video
sequence, the water will flow down!
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Pixels
Correlated to Sound
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Einat Kidron, Yoav Schechner, and Michael Elad – Technion
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We present a computer-vision approach for localizing
image pixels that are associated with sound. This task is prompted by
evidence that fusion of auditory and visual information is exploited by
people and animals for enhancing perception. We present a rigorous analysis
of the fundamental problems associated with this task. Ignoring those
problems leads to solutions that suffer from low spatio-temporal resolution.
We thus present a stable and robust algorithm which overcomes these problems.
It detects audio-visual dynamic events with high spatial resolution.
Moreover, it is simple and efficient, relying on linear programming, and it
does not require tweaking of user-defined parameters. We demonstrate the
capabilities of our algorithm in experiments, where it overcomes significant
visual and auditory distractions.
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Space-Time Video
Completion
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Yonatan
Wexler, Eli Shechtman and Michal Irani
– Weizmann
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We present a method for space-time completion of large
space-time holes in video sequences of complex dynamic scenes. The missing
portions are filled-in by sampling spatio-temporal patches from the available
parts of the video, while enforcing global spatio-temporal consistency
between all patches in and around the hole. This is obtained by posing the task
of video completion and synthesis as a global optimization problem with a
well-defined objective function.The consistent completion of static scene
parts simultaneously with dynamic behaviors leads to realistic looking video
sequences. Space-time video completion is useful for a variety of tasks,
including, but not limited to:
(i) Sophisticated video removal (of undesired static or
dynamic objects) by completing the appropriate static or dynamic background
information
(ii) Correction of missing/corrupted video frames in old
movies
(iii) Synthesis of new video frames to add a visual
story, modify it, or generate a new one.
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Dynamic
Visual Search Using Inner-Scene Similarity:
Algorithms and Inherent
Limitations
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Tamar Avraham
and Micha Lindenbaum – Technion
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A dynamic visual search framework based mainly on
inner-scene similarity is proposed. Algorithms as well as measures
quantifying the difficulty of search tasks are suggested.
Given a number of candidates (e.g. sub-images), our basic
hypothesis is that more visually similar candidates are more likely to have
the same identity. Both deterministic and stochastic approaches, relying on
this hypothesis, are used to quantify this intuition.
Under the deterministic approach, we suggest a measure
similar to Kolmogorov's $\epsilon$-covering that quantifies the difficulty of
a search task and bounds the performance of all search algorithms. We also
suggest a simple algorithm that meets this bound.
Under the stochastic approach, we model the identities of
the candidates as correlated random variables and characterize the task using
its second order statistics. We derive a search procedure based on minimum
MSE linear estimation. Simple extensions
enable the algorithm to use top-down and/or bottom-up information, when
available. Both approaches are
evaluated experimentally.
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Height from
moving shadows
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Yaron Caspi and Mike Werman – Hebrew U.
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Plane + Parallax have been touted as an excellent
representation for 3D reconstruction. Several ways to recover 3D parallax
have been proposed in the past, most of them relay on point matches. In this talk we describe how shadows or
light stripes may be used to compute
a plane + parallax representation, where the 3D parallax refers to the
height from the ground plane. The
method is based on analyzing shadows of vertical poles (e.g., a tall
building's contour) that sweep the object twice.
Existing beam scanning approaches (shadow or light
stripes) will be reviewed, and the differences and similarities with the
proposed method will be discussed. We
show that in contrast to existing methods, that recover the distance of a
point from the camera, our approach measures the height from the ground plane
directly. This is particularly useful,
when the camera cannot face the scene orthogonally, and the object is very
far from the camera.
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